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An open source implementation of Sid Meier's Civilization 1 using C# and .NET.

Results 84 CivOne issues
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AI unit was moving around, was next to a barbarian diplomat, failed to attack it.

AI

My "fix" to stop resetting the RNG as part of the City View is technically a Microprose "feature". Known cheats are published for this. So needs to be a patch,...

good first issue

Various human messages (e.g. "ERROR/AMPHIB", "ERROR/ZOC") do not appear in Microprose _unless_ Instant Advice option is ON. CivOne currently displays those messages even if said setting is OFF. Note: must...

good first issue

![image](https://user-images.githubusercontent.com/9809727/62385968-76e9e180-b524-11e9-9fb3-42e65fdaccd6.png)

AI

Civ had an extra settler [assigned via debug menu]. I.e. essentially a "none" unit. I destroyed the civ's last city, and the extra settler was not destroyed. The settler's new...

Incited a city to revolt. It kept its existing shields.

good first issue

See issue #90 - when `settlers.BuildIrrigation` ran into the "not a valid irrigation location" situation, there were no diagnostics, and resulted in an infinite loop. [`BuildIrrigation` did nothing, which allowed...

AI

Sometimes gets stuck because try to move unit, but not actually move unit. Scan of units then finds it again, and tries to move it again. Hack fix made. Needs...

needs testing
AI

![image](https://user-images.githubusercontent.com/9809727/59456985-8c287680-8de5-11e9-8d52-9b9534a4703a.png)

needs testing

Founded new city. The founding animation in CityView showed no tents.