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An open source implementation of Sid Meier's Civilization 1 using C# and .NET.

Results 84 CivOne issues
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In Game.cs\EndTurn(), calculate human score and use it to build palace. PalaceView.cs is partly implemented for actually building the palace. Pass in build=true. 1, User can't currently select the "style"....

help wanted
Original Feature NYI

Barbarian groups appear and eventually disappear. The diplomat is being left behind and doesn't disappear. In the original, the diplomat disappears when the last attack unit disappears [not the same...

bug

Screens\CivilizationScore.cs 1. Draw wonders 2. Handle multiple rows of citizens 3. Draw citizens without extra spacing

enhancement

If you conquer the last civ, the "you've conquered the world" doesn't happen until end of turn.

bug

Missing pause at end of conquered portraits screen

good first issue

Most AI cities seem to be building two militia and then stopping [not upgrading e.g. to phalanx]. [Currently observed in the AI branch.]

AI

1. get 'barbarian invasion' warning at turn x; barbarians don't land 2. get 'barbarian invasion' warning at turn x+1; barbarians land 3. barbarian ship disappears A: don't double-warn: barbarians should...

AI

Would be nice to have a "start again" menu, for when you 1) load the wrong game; 2) don't like what you see. I say "start again" instead of "load...

enhancement