CivOne
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An open source implementation of Sid Meier's Civilization 1 using C# and .NET.
After launching the game and choosing nation, number of AI, etc, the app crashes with this exception. 1) I suspect it's something to do with failing to load the original...
From Enock Nitti: The handling of "cargo" on carriers is different from other sea-units. I found this when I was checking on how the max load on carriers was taken...
From Enock Nitti: (Side note: And I think that sea units should not lose their move points when entering a city. Frustrating when a city is just used as canal).
Units such as a diplomat or calvary seem to be able to move onto terrain at all times. Specifically, they seem to always be able to move into mountains. In...
"We love the president" in a city should increase the population. Doesn't seem to be happening? City 1: size 3, 1 happy, 1 normal, 1 scientist. Playing in depotism, hanging...
This code: ``` if (value == null || (value.Busy && !value.Sentry && !value.Fortify)) ``` looks wrong. The original code: ``` if (value == null || value.MovesLeft == 0 && value.PartMoves...
In original, overpayment will be cut to static value (money lose)
Using a diplomat, incite an enemy's last city to revolt. The first message is "civilization destroyed", followed by "Civil war in X". Fairly sure it should be the other way...
When playing in depotism, is "President" the correct title for "We love the president"?
https://github.com/fire-eggs/CivOne/blob/19eef7d8e9250afcb46fc0be629fcf2dd107c51f/src/AI.cs#L266-L288 Need to determinate when and how match Caravans to build. I think, that Cities need 3 trade routes for each city to support economy. This may vary against of...