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An open source implementation of Sid Meier's Civilization 1 using C# and .NET.

Results 84 CivOne issues
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After launching the game and choosing nation, number of AI, etc, the app crashes with this exception. 1) I suspect it's something to do with failing to load the original...

bug

From Enock Nitti: The handling of "cargo" on carriers is different from other sea-units. I found this when I was checking on how the max load on carriers was taken...

bug
help wanted

From Enock Nitti: (Side note: And I think that sea units should not lose their move points when entering a city. Frustrating when a city is just used as canal).

enhancement

Units such as a diplomat or calvary seem to be able to move onto terrain at all times. Specifically, they seem to always be able to move into mountains. In...

Question

"We love the president" in a city should increase the population. Doesn't seem to be happening? City 1: size 3, 1 happy, 1 normal, 1 scientist. Playing in depotism, hanging...

Question

This code: ``` if (value == null || (value.Busy && !value.Sentry && !value.Fortify)) ``` looks wrong. The original code: ``` if (value == null || value.MovesLeft == 0 && value.PartMoves...

Question

In original, overpayment will be cut to static value (money lose)

bug
Question

Using a diplomat, incite an enemy's last city to revolt. The first message is "civilization destroyed", followed by "Civil war in X". Fairly sure it should be the other way...

bug
Question

When playing in depotism, is "President" the correct title for "We love the president"?

Question

https://github.com/fire-eggs/CivOne/blob/19eef7d8e9250afcb46fc0be629fcf2dd107c51f/src/AI.cs#L266-L288 Need to determinate when and how match Caravans to build. I think, that Cities need 3 trade routes for each city to support economy. This may vary against of...

AI
Original Feature NYI