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I have a partial implementation of float scanning and formatting in fgsfdsfgs/nxdk-pdclib#1, but it's done on the pdclib side and I'm not sure if the implementation is adequate. It seems...

You might be trying to connect to new servers. This by now is severely outdated. Some servers also do prevent anyone except Android users from connecting. Vita port [reports itself...

Sure, when I get around to making a new release.

Kinda looks like you're trying to load saves from an older version of the port. What version of vitaXash3D are you running?

Is the saving/loading actually noticeably faster? I think I tried using sceIo functions at some point and didn't notice much of a difference. Might have forgotten to replace something though....

Crashes when loading the menu. Tried HL, Uplink and CS. Kind of looks like it runs out of memory while loading the BMP buttons in menu.suprx, but I'm not sure...

I don't think Xash3D supports either of those systems, since it's closer to WON HL than it is to Steam HL, but I might be mistaken. Once I fix the...

Yes, I will definitely implement some sort of touch screen controls. In the latest commit menu button rendering actually has been fixed, so Xash will now load the original menu...

I'll try to do that when I get to implementing touch controls, though I don't have a PSTV.

Thanks for testing performance. The `custom` and `download` folders also work fine in the Vita port.