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I'm not sure why this happens and I have no way of testing it myself, because I don't want to update my Vita to 3.68. Try this VPK. [ChocolateDoom.zip](https://github.com/fgsfdsfgs/chocolate-doom/files/2181479/ChocolateDoom.zip)

Try this one then: [ChocolateDoom_weak.zip](https://github.com/fgsfdsfgs/chocolate-doom/files/2202816/ChocolateDoom_weak.zip)

That error message you got should've been also saved as `ux0:/data/chocolate/i_error.log`. Please post the contents of this file, if it exists. Otherwise try reproducing the crash again and post the...

These errors tend to happen after you minimize the game (i.e. press the PS button) or put the Vita into sleep mode while you're playing it. This is a known...

Does it crash if you try completing level 3 without letting it sleep or minimizing the game once?

There's no motion controls support yet.

I'm currently unable to actively work on any ports, but I will come back to it eventually.

I'm pretty sure gzdoom can already read single-zipped wads. Have you tried just feeding it the zip?

As of ece4053, you can now use the onscreen keyboard in the console, which means you can enter cheats. As for the F button, that's a Brutal Doom keybind and...

I don't quite understand what you mean. Can you turn on "write log" and send me the log file it produces, along with a screenshot of your relevant launcher settings?