Fenhl

Results 172 comments of Fenhl

Finally got around to testing boomerang and wasn't able to get it. So definitely trick level if it's even possible at all.

I agree that removing it would be best. Presumably this heart piece does have a permanent collection flag (i.e. it's not infinitely repeatable), so we could simply set this flag...

No. OoTR Bingo boards are designed to be completeable glitchlessly.

Another solution would be to make it a setting, only shown when hideout entrances are shuffled. The options would be shuffle, vanilla, and remove. With remove (or when the hideout...

@engineer124 said this about the blue warp activation/dupe issue: > Interesting, I’d guess it’s very precise then. I had one idea but never got around to testing. Both blue warp...

While trying to test increasing/decreasing the blue warp range, I noticed that entering a blue warp crashes on this branch. That crash does not occur on [`dev-fenhl`](https://github.com/fenhl/OoT-Randomizer). Either this branch...

Tested with shuffled rewards, it's actually rewards that are crashing, not blue warps.

The cause of the crash was the model patches not being applied correctly because I didn't adjust the code correctly for #1870.

I've tried decreasing the distance check in `DoorWarp1_PlayerInRange` to 30 units and increasing it to 120 units (the actual value in this PR is 60 units) and was unable to...

This PR replaces the vanilla blue warp cutscenes with custom implementations that currently explicitly set time of day to match vanilla behavior. We should consider not setting time of day...