felixpalmer

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@Pessimistress @ibgreen landing this will be a breaking change for any custom shaders that reference `project_uXXXX` uniforms. Are we OK with this or do we want to consider automatically rewriting...

> Why not add a `getRadius` instead? How would this work with `H3HexagonLayer`? This has no `getRadius/radius` prop so the only way to achieve a varying size for the columns...

@ibgreen thanks, interesting input - I think we should discuss this as part of the broader WebGPU migration @Pessimistress yes the `PolygonLayer` special would have to be handled differently. I...

`coverage` does work with high-precision case: https://github.com/visgl/deck.gl/blob/master/modules/geo-layers/src/h3-layers/h3-hexagon-layer.ts#L71 I think that having `coverage/getCoverage` on `H3HexagonLayer` is a valid prop, even if the resulting H3 polygons do not match the H3 indexing...

@Pessimistress > Layers should not have any knowledge of a particular extension. This is difficult as the `HeatmapLayer` needs to behave differently depending on the value of `maskByInstance`. How can...

> based on MapLibre (it has a layer on top with some helpers to make it easier to use MapTiler maps) @bolollo are you able to clarify what these features...

This is just a reinstatement of this commit: https://github.com/visgl/deck.gl/pull/8703/commits/ed403f217ab774e178dd75ab60c019ca9bac8eee

@mpearson if you could take a look at this that would be great, and could be added in the next major release which is coming soon. I'm happy to review...

Hi all, thanks for the proposal, this looks like a great feature. Some thoughts below: **Performance** The more complex the mask gets the slower widgets will run. For points the...

> any limit on the number of masks, due to perf. reasons @felixpalmer ? There can be max four independent masks. Think of each of these as a single color...