deck.gl
deck.gl copied to clipboard
CARTO: split 2D gaussian blur into 2 1D passes
Followup to https://github.com/visgl/deck.gl/pull/8703 , reduce number of texture taps from O(n*n) to O(n), so 256 to 32
Change List
- Use 2 passes to process Gaussian blur
This is just a reinstatement of this commit: https://github.com/visgl/deck.gl/pull/8703/commits/ed403f217ab774e178dd75ab60c019ca9bac8eee