Felipe Cavalcanti
Felipe Cavalcanti
Sure! Sent 3, I think all of them are related to this same BSOD that I'm describing. [Here](https://drive.google.com/file/d/1d87bLK-XoyPXJpnkbJk0D1o62yNRRPoR/view?usp=sharing)
had the same problem. try to reconfigure global controller settings inside retroarch with the help of a keyboard
Is there something missing to merge this?
Hit a crash here building my project with the binaries and template you shared @raulsntos: Editor OS: OS X (M3/ARM) Target device aarch64 (Google Pixel 6a) Android 15 Target .net...
> @felipejfc Thanks for testing. From that stack trace, it looks like it's trying to use hostfxr to initialize the .NET runtime which shouldn't be possible since the Android export...
Spot on! Deleted cache and uninstalled the app, installed it again and it works! We will do good then adding this disclaimer that the application needs to be installed with...
> Thanks a lot, that's really interesting. As mentioned in that issue, I suspect your referenced projects (i.e.: ./sharedtypes/sharedtypes.csproj) are not setting UseMonoRuntime=true. They are not! Should I reference it?
@raulsntos Tested in a Motorola ARMv7 device with Adreno GPU 1 - Build crashed with Mobile rendered (because of vulkan I assume) ``` godot E USER ERROR: .NET: Failed to...
Any chance we backport this to 4.3? Using native binding for handling http calls in android is a hassle
how to serve a tunnel? ``` user in cursor ❯ cursor tunnel spawn c:\Users\user\AppData\Local\Programs\cursor\bin\cursor-tunnel.exe ENOENT ```