Feiyu Xiao

Results 5 issues of Feiyu Xiao

Thanks for open-sourcing this nice work, and I have a small question: The corridor generation and usage for obstacle avoidance part mentioned in your paper seems not to be included...

‘strictly convex QP’ means that it is hard to cope with problem with equality constraints using this form?

Sorry to leave message here. I am interested in your research topic on '[Interaction and Uncertainty-Aware Motion Planning](https://www.diva-portal.org/smash/record.jsf?pid=diva2:1756307)', and I found your phd thesis is only first-chapter avaliable on this...

According to the author of your listing references, in Crossroad it seems the Stackelberg Game modeling is more suitable, have you considered this opinion and compared the differences of two...