fcipaq

Results 17 comments of fcipaq

Hi, I had exactly the same problem with my ESP32-P4 port. What I did to solve it was to copy the ODROID's sdkconfig file, and then run menuconfig afterwards (instead...

> Someone shared your video in another issue/PR related to the P4, happy to see you here! I had no idea there was going on so much with the P4,...

Hey, yeah, you're right - the dev branch would probably have saved me some time... :) Maybe I'll find some time this weekend to check it out. Thanks for the...

> Just to be clear with IRAM you mean Internal RAM and not Instruction RAM here? I'm asking because although espressif themselves sometimes call internal ram IRAM, IRAM usually refers...

Oh, and it looks like there's an issue with the audio sampling rate. The audio task's queuing limits the main thread to 50 FPS (`xQueueSend(task->queue, msg, portMAX_DELAY) == pdTRUE;`) The...

> It's been so long that I can't really explain my allocation decisions, though I know that I have spent hours trying every single allocation being internal or external or...

> > Oh, and it looks like there's an issue with the audio sampling rate. The audio task's queuing limits the main thread to 50 FPS (`xQueueSend(task->queue, msg, portMAX_DELAY) ==...

Oh, one more thing: What would be the best way to determine at compile time, what app is being compiled? Because in some apps the display driver has to allocate...

> Okay in [a67f5eb](https://github.com/ducalex/retro-go/commit/a67f5eb9d15c417af5104817615d5a5c71e8ad2d) I've now made it so that it plays `samplerate/framerate` samples, as it should. Let me know if it's still wrong and/or you have a better fix....

> I've looked at your repo and doh I just removed double audio buffering in SNES, I guess I'll have to add it back (or wait for your code)! >...