fcipaq
fcipaq
> I think you missed that samplesPerFrame and samplesRemaining are floats. Reason is that 32040 / 50 = 640.8. So we have to either round to 640/641, or we carry...
> > BTW: How fast is Snes9x on the ESP32? On the ESP32-S3 I get 45 fps (that is 22 rendered frames per second) for Super Mario World's intro. >...
Hi, I tried a couple of things to improve the glue between Retro-Go and the display driver. However,I didn't really come up with a proper solution. `rg_surface_submit` is no problem....
> Yeah retro-go sets a window and then sends color data to fill it. But it's not thread safe, so depending on how you're emulating the lcd_* behavior, it's easy...
> I really like your device. It's very stylish and polished and snes9x seems to run particularly well on it! Thanks, glad you like it :) I hope it'll be...
A little off topic, but a couple of years ago, I used a Teensy 4.1 attached to an SPI display and even though I could push it up to 65...
Hi! I made some progress over the weekend. First of all, I had to discard my previous idea of using the PPA. There only is little documentation available online, but...