Fanbo Xiang
Fanbo Xiang
The `visualize_nerf_atlas_radiance.py` will not reproduce the original appearance since volumetric rendering is still needed. However, the texture maps do not seem right (it should be similar to the ones shown...
After some investigation, I cannot reproduce @ghy0324 's issue. So I guess maybe the visualization script is not correctly used. However, it can be used by simply replacing the python...
The most important parameter to tune is changing sample_num from 64 to 256 (that is the setting in the paper, but you need large GPU memory for it), and I...
I have uploaded dtu.sh, the checkpoint should be generated by running dtu.sh
I believe the `point_cloud` is not used at all so you can ignore that. For gt_mask, you simply provide 0 for background and 1 for foreground(the object you are capturing)...
Removing the cycle loss means putting no restriction in the UV map, so it may or may not produce distorted UV maps. Different seed/initialization will result in different UV maps,...
This will not be fully supported, as our back end does not support equality constraints defined on joint angles. We are looking into alternatives, but most simulators do not come...
It is possible through scene.create_drive. Essentially you can pass the relative poses of the attached actors and set the drive to have a large stiffness so they appear to be...
I am not sure what you mean by generating. If you mean getting or exporting mesh and texture, there is partial support in the dev branch and you need to...
I do not get how limits are related to meshes. They are completely different things and should be handled independently. But if you want to export meshes, you can use...