fayer3
fayer3
since LabyMod 4 seems to be a closed beta, I can't really test what is happening there
that would maybe help, I'm not getting any info from that log
issue with that is that `#ifdef` and `#endif` lines get replaced with blank lines by the preprocessor, which breaks the `\` line concatenation so the example gets converted to ```...
okay, didn't read the issue correctly, the initial issue should already be fixed, but that fix causes my mentioned issue now
can you reupload that shader, the crash.zip doesn't seem to be downloadable
causing code is here https://github.com/IrisShaders/Iris/blob/69a1a282add96e16cd52c04dc5793f742beff579/common/src/main/java/net/irisshaders/iris/shadows/ShadowRenderer.java#L285 this doesn't check for dh, and uses a box culler, instead of no culling when shadow distance is lower than render distance edit: although that...
there probably is an hs_err_pid log that has more info, but I assume that is a steamvr issue
known issue. any additional renderpass (telesecope, slow mirror, camera) causes that
1: is aleady a thing, just got broken in an update, will be fixed in 1.2.0 https://github.com/Vivecraft/VivecraftMod/blob/Multiloader-1.20.4/common/src/main/java/org/vivecraft/mixin/world/entity/projectile/ProjectileMixin.java#L34-L35
there is no guarantee that that would actually make intel graphics work