Muhammad Fawad

Results 3 issues of Muhammad Fawad

```cs public enum RCType { Int, Float, Bool, String, Long, Json } [Serializable] class ValueDetail { public T Value; public T defaultValue; } [SerializeField] RCValue[] rCValues; [Serializable] class RCValue {...

here is my Code for Time timeline Track ```cs using NaughtyAttributes; using UnityEngine; using UnityEngine.Playables; [System.Serializable] public class CustomDialogBehaviour : PlayableBehaviour { [ResizableTextArea] public string dialogText; // working fine [Button("ToUpper")]...

if I just copy and Paste the State in the animator the scripts in the State are somehow linked when i change a value the pervious state script value also...