Muhammad Fawad
Muhammad Fawad
```cs using NaughtyAttributes; using Timeline.Samples; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; public class CustomDialogPlayableAsset : PlayableAsset, ITimelineClipAsset { [NoFoldOut] [NotKeyable] public CustomDialogBehaviour template = new() { cloudColor = Color.white, textColor...
any thing for that problem i am using in unity as a nuget ```cs await client.DownloadFileAsync(fileNode, downloadPath); //this is working await client.GetDownloadLinkAsync(fileNode); //this is giving following error ``` ``` ApiException:...
by the way I have created this function ```cs void ShowAnimatorStateDublicator() { GUILayout.BeginHorizontal(); var selectedStates = Selection.GetFiltered(SelectionMode.Editable); if (selectedStates != null && selectedStates.Length > 0) { if (GUILayout.Button("CopyBehaviors")) { Debug.Log(Selection.activeObject);...