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A rule based addressable asset importer

Results 12 unity-addressable-importer issues
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These changes make using this library a lot more bearable with a huge amount of assets: - Before starting the import process, ask if the user really wants to do...

Update with AddressableImportSettings. Make settings more flexible and readable if you have a lot of rules by spliting to different scriptables. - add multiple AddressableImportSettings support - add rules enable...

I've created a group template: ![image](https://user-images.githubusercontent.com/11038182/149616051-7871f833-c22a-4077-a543-9b5c6552c242.png) And all I wanna do is my rule target group will be create from this template but the code not work as I expected...

Hello. When I have a lot of rules for my assets I wan't to split them into different AddressableImportSettings for better usability. Also have some cases when I wan't disable...

## Bug report #### Bug category - [x] Importer: issues related to the importer behaviours or UI. - [ ] ODIN: issues related to the Odin integration. - [ ]...

https://github.com/favoyang/unity-addressable-importer/blob/c1c3b2e9460056bbec96b35829171a066bb145ec/Editor/AddressableImporter.cs#L20

## Bug report #### Bug category - [X ] Importer: issues related to the importer behaviours or UI. #### Steps to reproduce Use the following Editor context item to reserialise...

## Bug report #### Bug category - [x] Importer: issues related to the importer behaviours or UI. #### Steps to reproduce Follow the docs to setup a group name via...

- Fixed error of Ondin Inspector 3.1.x. - Fixed bug that AddressableImportSettingsList.RebuildSettingsList doesn't save.

1.fix check config pass mistake 2.ignore empty label 3.ignore folder name end with '~'