unity-addressable-importer
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Multiple AddressableImportSettings support
Update with AddressableImportSettings. Make settings more flexible and readable if you have a lot of rules by spliting to different scriptables.
- add multiple AddressableImportSettings support
- add rules enable state toggle
- add ability to place settings asset in any project folder (not Assets/AddressableAssetsData only)
Closes #66
Hi @ese9,
Thanks for the contribution. I like the idea. But here's something to be considered:
-
Instance(s)
is being invoked every time an asset is imported. I supposeAssetDatabase.FindAssets("t:...
will be a bottleneck for a larger project (especially when performing a bulk reimport). - The ordering of multiple settings should be deterministic. i.e. by introducing a priority field or referencing and ordering multiple settings files into a singleton lister file.
Please also notice that https://github.com/favoyang/unity-addressable-importer/pull/68 brings some conflicts for the PR.