fangzhangmnm

Results 14 issues of fangzhangmnm

Does it a good idea to implement some internet api for multiplayer games?

enhancement
discussion

Threr are two errors in the trimesh system: The error of collision of spheres with nonzero shapeOffset with trimesh was found. The error is because one forget to add spherePos-sphereBody.position...

``` let body=new CANNON.Body({mass:0}); body.addShape(new CANNON.Trimesh([-10,-10,0,10,-10,0,0,10,0],[0,1,2])); body.quaternion.setFromEuler(-1.57,0,0); world.addBody(body); let body2=new CANNON.Body({mass:1,material:characterPhysicsMaterial}); body2.addShape(new CANNON.Sphere(1)); body2.shapeOffsets[0].set(0,1,0)//

For example: i,ij,jk->k where sizes are [5],[5,100],[100,5], and the second and the third tensor is a constant Then it is a good idea to cache ij,jk->ik

### Is there an existing issue for this? - [X] I have searched the existing issues ### Current Behavior The model keep identifying itself as a 猫娘 no matter what...

### Is there an existing issue for this? - [X] I have searched the existing issues ### Current Behavior 报错:Input length of input_ids is 46371, but `max_length` is set to...

The only way to fix it is to add a "WorldEnvironment" node, in the "Environment" set background to "Keep"

I WAS PUSHED BACK UNEXPECTEDLY when I leaned my body to pick an item on the table. It is because the capsule collider follows the head, and thus collides with...