AMAGI / Jun Yuri
AMAGI / Jun Yuri
> Why aren't you just using flowtype annotations throughout? I encontered this propblem while working on a project, which already has JSDoc annotations and going to use flowtype. We've already...
ah, I wasn't aware that buffers don't reset on changing shaders... The expected behavior is exactly that you wrote above.
Hi @vincenzoml ! Thank you for using VEDA!😸 Unfortunately, VEDA doesn't support multiple webcams...😔 It'll take a little more time to be implemented.
I recently got M1 macbookpro and it reproduced on my machine. I spent a few days to figure out the problem, but still no solution was found. I'll drop here...
Hi @songproducer ! Thank you for using VEDA 😸 Hm, the logs looks good to me.. Could you try running `examples/note.frag` ?
sounds good! thinking 'bout adding `MODEL` instead of `OBJ` so that we can use other models like `.fbx`
Three.js will support WebGL2 soon so we don't need to replace it with pure WebGL code 😸 https://github.com/mrdoob/three.js/pull/13717#issuecomment-378181220
# Config First I thought I should refactor Config.ts so that vedajs parses the config objects and returns the object to VEDA. But I found VEDA have to parse config...
# Sound Shader Sound shader is released as an experimental feature. It's because I felt a bit unsophisticated that we have to hit `alt-enter` and when we hit `ctrl-enter` it...
Three.js examples for loaders: https://github.com/mrdoob/three.js/blob/master/examples/webgl_loader_json_blender.html https://github.com/mrdoob/three.js/blob/master/examples/webgl_loader_collada_skinning.html https://github.com/mrdoob/three.js/blob/master/examples/webgl_loader_fbx.html https://github.com/mrdoob/three.js/blob/master/examples/webgl_loader_3ds.html