Michal Štrba

Results 78 comments of Michal Štrba

Ok, cool. I would like you to also try switching the `glhf` branch to `master`, but leaving Pixel at `gl2.1`. This will cause OpenGL imports to be `3.3` and thus...

@SilbinaryWolf Since the OpenGL 2.1 support proven to be non-problematic, I will merge it to the master when I have time. I've been quite busy recently, I expect to do...

Ok, I just switched Pixel and GLHF to OpenGL 2.1. Sorry for the delay, I was really busy. Does it work for you?

But now it introduced an issue here #37, which seems to be related to [this](https://stackoverflow.com/questions/20264814/glsl-version-130-on-mac-os-x-causes-error). I might need to revert this change, since it seems to be causing severe problems...

Unfortunately, I had to switch back to OpenGL 3.3, because this doesn't seem to be able to work on OS X (sort of mixing new and old OpenGL). If I...

Hey, that's great to hear! I'd like to also bring [Ebiten](https://github.com/hajimehoshi/ebiten) to your consideration of libraries because it's more actively maintained and has support for more platforms (mobile and web...

I'd say this is a functionality which could be supported for completeness and the few use-cases. However, I agree it's low priority, very few games actually use sound recording, playing...