Michal Štrba

Results 78 comments of Michal Štrba

Hi, this is a good suggestion! I'm quite busy, though. Would you be so kind and make an improved version of the wiki article in a GitHub Gist, so that...

Hmm, possibly, although questions come up. How about rotated ellipses? Only supporting non-rotated ellipses won't be very useful I guess. But then, we only support non-rotated rectangles. Should we add...

Hi! Z-order is totally not out of scope and it's been bugging me for some time. I certainly want to support it somehow. We're currently working on a little semi-internal...

Hi! Currently, there is no Android or iOS support, Pixel is desktop only. The support may come one day, but I can't guarantee. If you want a game library that...

Hm, that's interesting, I wasn't even aware those functions didn't work when not in fullscreen. I'm currently working on other things, so I can try and fix it later, but...

This is currently *doable* (take a look at the platformer example, or the raycaster community example). The way you do it is you create a canvas that has the correct...

Yep, means exactly that! This can be efficient or inefficient based on what target you're using. If you're drawing directly to the window, then yes, this will be rather inefficient,...

Looking at it, yeah, that could be done. Feel free to make a PR :)

Hi! So I've experimented a bit and tried using OpenGL 3.1 in [glhf](https://github.com/faiface/glhf), which Pixel uses for OpenGL. The trouble is, that [go-gl](https://github.com/go-gl/gl) only supports gles2 in version 3.1, which...

Ok, so I was experimenting again and figured out, that even though OpenGL 2.1 lack several important features itself (such as vertex arrays), it supports numerous standard extensions that make...