Michal Štrba

Results 78 comments of Michal Štrba

That would be the idea, but it would only work if the callback was called many times per second. In fact, the latency would be precisely proportional to that number...

Yeah, 480 is way more than enough :D Even 16 is probably enough for games. But just to clarify, this would actually make it possible to change the contents of...

See ya! Hope we can resolve this eventually!

Thanks for reporting! Have you tried investigating what the issue is?

There are no plans, just pull requests :)

Let's keep this open until someone (could also be you :) ) PRs the AAC support.

Wow, man @MarkKremer thanks for responding this thoughroughly, hope @Zireael finds it helpful.

Hi, sorry for not responding earlier, I was taking a break. Anyway, the code you provided will exit almost immediately after starting, because `speaker.Play` isn't blocking, it merely starts the...

No, unfortunately, I do not have such a phone available :/

From what I've deduced from [here](https://github.com/hajimehoshi/go-mp3/blob/master/decode.go) (the package that Beep uses to decode MP3), the `io.Reader` that you're reading from needs to be an `io.Seeker` if you want the length...