Eugene Kozlov
Eugene Kozlov
@MystMagus Oh, my bad. Can you try deleted functions instead? ``` inline void operator * (const IntVector2& lhs, double rhs) = delete; inline void operator / (const IntVector2& lhs, double...
Thanks! Just a minor note -- can you use `static_cast` instead of c-style casts in new ctors? c-style casts are easier to write, sure, but they are pain in the...
I have a feeling that the build is broken because you are trying to reference `Vector2` in bindings at the point when it is not declared yet. Probably this new...
Just curious -- how did you patched it? And could you please use commit link and/or patch file instead of zip archive so ppl could actually see the changes.
There is `hasMutableGlyph_` that is unconditionally true now. It may affect realtime performace of text rendering.
If I get the code right, `Font` loads _all_ characters when there's no precache string. Is it intended?
> Yes, that is intended. Don't you think that it looks a bit confusing? If I explicitly specify empty pre-cache string, Font will cache all the symbols instead of none....
Agree. Functionality is OK, code style shall be fixed.
I can confirm that in order to keep your textures working in OpenGL you _must_ either have source resource to be reloaded from cache, or reload data manually on device...
My best bet is to subscribe to E_DEVICERESET in AnimationSet2D and somehow re-load stuff there. Either from scratch or keep Image cached.