Eugene Kozlov

Results 127 comments of Eugene Kozlov

I need to think about prefabs in Editor for a while. Thanks for PR, I'll consider this code.

All in all, I like this PR, but I have one issue with it: this kind of code should be implemented as SceneViewAddon instead of expanding main file. I can...

It's my turn now, let me take a look and then I will merge...

I updated the dialog for prefab creation, it should be more consistent now with other dialogs.

@crystaldev3d > but I still haven't figured out how to save the changes that make the drag and drop ( Can you elaborate please?

@crystaldev3d can you check/test this PR one last time? I think I am done with it.

@crystaldev3d thanks for the feedback! I understand your use case. The reason it works this way is that most file operations cannot be undone, so it's pretty dangerous to allow...

I get a feeling that this ConfigManager is overengineered and overly complicated, at least for the task in mind. Let's discuss.

Okay, so, what I think about this stuff - We need new class like `UserFile`, which is very similar to `File`, is inherited from `AbstractFile`, and uses `File` under the...

> Do we really? What is wrong with just creating a File in fs->GetAppPreferencesDir(..)? Because there are no writeable Files in Web, and we will have to implement UserFile in...