esksp

Results 72 comments of esksp

> I think @esksp meant "easy and quick" for the player, not for the developer Actually I _did_ mean the developer... After all we're talking about some array and the...

> Let's see. For such a screen, you would need at least the following controls: I would see it like that: The **cargo management screen** is a classic 3-part panel:...

Tooltip: ![83d11efa47cdd8f0f74fa65e2f105cf82fa49bf6](https://github.com/user-attachments/assets/586e7535-4efe-4a33-8302-837c3288b9eb)

I think the player only cares for is the result: "How much better is _this_ combination, compared to _that_ combination?". Now it wouldn't be a game if you had to...

> I just brought it in line with other descriptions to make it more uniform. Great. > But some are, more than others. And this is partly a game of...

> The fuel collection depends on many more things, like which system you're in, what the star type is, how close to the star you are... Sure but those are...

> If you ignore the massive outfit space wastage, sure. Sorry, in my example I was using fictive outfits, "10" and "9" were just abstract, generic efficiency values. I know...

After this discussion I checked in the game and indeed, there is no mention at all, anywhere, of what "scooping capacity" your ship currently has. Which is strange, after all...

> "efficiency" isn't the correct word for that value, because the value shown does not scale linearly with the actual efficiency Actually it's the displayed value which is misleading. You...

> how close you are to the center of it Sure, but let's assume the value shown in the ship's characteristics is for when the ship is directly above a...