esksp

Results 72 comments of esksp

> shrouded systems will have random links Yes!!! 👍 (Also totally illogical, but nevertheless cool. Adding some welcome challenge into the otherwise smooth sailing...)

> Write 1001 events each setting up some link state. Trigger via random invisible landing missions. OMG. My sadism isn't strong enough to go through _that_, besides there are no...

> the moment you enter it you know it's name already. I don't have a good idea how to improve this, though. Indeed, that's what I meant. All systems have...

> maybe you _don't_ have a good idea of how far and in what direction you're jumping Illogical. /Spock 😃 If you want to reach a destination, especially over those...

> I disagree; your _FTL drive_ [...] needs to be quite sure of the _hyperspace_ route to your target So you actually agree: Some part of your ship (it is...

> that ship should be able to do the same thing I just did And that's _exactly_ the issue with "shrouded": **Once you know the directions ("left, right, 3rd exit")...

> the "the tangled shroud is a very not-fun mechanic" list Let's agree to disagree. :-) I personally think the "shroud" mechanism has possibilities (I used it myself), its main...

> a way to allow the player to overcome this obstacle Well, it depends on what the scenario maker actually wanted to achieve. For some cases you're right, in others...

> an outfit which allows the player to navigate the shroud more easily Good idea, but that would also neutralize all other shrouds, breaking other scenarios on the other side...

Even worse: Apparently if you park a ship, its cargo allowance remains active. Meaning you can park a couple hefty cargoes somewhere, forget them, and still use their virtual cargo...