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Some comments from a player: > the problem is in the fact that on planet cargo is pooled, and on take-off it is distributed. The biggest problem is the player...
> Dear pug, who thought up this monstrosity of an idea? Cargo distribution should be done the moment another item is placed there, at least. I fail to see the...
> That's because the devs have made it a point to avoid much resource consumption. Isn't that what all devs routinely do? 🙄 Sorry, make that "used to do". 😈...
> That's a little bit of consumer elitism speaking. :P LOL. A little bit maybe, but it's also realism: Computers get more and more powerful, and (regrettably) old ones eventually...
> increasing the requirements I understand that. But how much would this increase the requirements? As I've already said, I'm no developer, but it sounds to me like a minor...
> A lot. This problem is actually [way more complicated](https://en.wikipedia.org/wiki/Knapsack_problem) than a lot of people think. Ah okay - Misunderstanding... :-D **I advocate to make this manual**, i.e. it's _the...
> Isn't it already possible? Is it? AFAIK you only can give _general_ orders (i.e. to _all_ ships). I want to give orders to each ship _individually_. Potentially to each...
> If you have some escorts selected, your orders will be sent only to these escorts, instead of your whole fleet. Oh, great! More secret knowledge... :-D Seriously, thanks, that's...
> It you have some fighters selected and order them to deploy Thanks. How do you select fighters while they are docked (invisible)? By clicking on their little icons on...
Probably. This or something else, as long as _something_ allows the player to feel like (s)he is in control. . That been said, while an active pause would indeed make...