Ethan Chan

Results 46 comments of Ethan Chan

While working on the PR I've noticed issues such as this: ``` stringsObject[ObjectType::RUINsupport] ``` And strongly typed enumerates do not support implicit conversion. Using static cast on each of these...

One of the problems with this is to make the stack trace any useful it would need to be built with debug flags which would make the binary much larger.

> @eschan145 This applies to you too (I assume you can reproduce the crash because you upvoted the bug report I haven't tried yet, but I can run it with...

@hexagonrecursion can you add the https://github.com/colobot/colobot/labels/Needs%20verification label as both of us cannot reproduce this?

It's been some time, but I think a better alternative for a GPU collision check function is to have a function that simply gets all objects that are colliding with...