Ethan Chan

Results 46 comments of Ethan Chan

Try using `arcade.schedule`. This will call a specified function at `delta_time` seconds. I fixed some few performance issues. You should use the `arcade.Text` instead of `arcade.draw_text`. This will increase the...

Arrows should **not** collide with other arrows. Soldiers might collide with other soldiers in melee attacks. It would be nice if a soldier could have knockback when hit with an...

They would take density for parameters so you could know how much they flow around objects.

Pickle isn't human-readable, making it very easy to decipher and decrypt. And it has very little security, as @pushfoo stated. Anybody can just use a script to read and modify...

I don't have time to check it now, but it was visual. The carets kept on being duplicated in the `TextInput`, although only one of them would work.

@benmoran56 It's a strategical medieval warfare simulator game. Very wordy, but describes it. I would need at least 100K soldiers and sprites. And it can't be laggy. I'm thinking if...

Could you provide an example of doing screen culling of drawing 10K or something objects and still have a high fps? 1. I will need to need to move _thousands_...

@assyrianic is there an easy way to import C calculations into Python?

Yeah, but `Cython` needs a C compiler and interpreter. I don't know how to compile it (the game's files) into an executable (`*.exe`). Also, I don't like mixing up C...

@BelTol3011 you should probably add most of the example reproducible code _before_ all the `pyglet.info`. It's kind of long. People might use the scrollbar to go past it accidentally, seeing...