escape209
escape209
It seems like it's not the sun that's showing through walls and it's actually just its glow effect. Setting Skipdraw to 28 will remove the sun's glow, meaning it won't...
The glow is indeed **still** there at 27 :scream:
![image](https://user-images.githubusercontent.com/8225831/99317084-5b136780-285d-11eb-945e-ed85282d092a.png) I'm assuming this is indeed the same test case.
![xemu-2022-08-11-20-58-51](https://user-images.githubusercontent.com/8225831/184228765-51aee3c4-f843-4114-ad30-6f5bd8a3fd01.png) A notable addition to this is that larger vehicles - especially the Bus - result in almost all traffic vehicles not having textures.
No visuals make it hard to tell, but it seems to be right after name entry and web swing mode select.
With regards to Capcom Fighting Jam, the performance issue seems to be linked in some way to character animation. In training mode with both players as Hauzer, the biggest character...
Minor thing: Crash Bandicoot 4: Sakuretsu! Majin Power is just the Japanese release of Crash Bandicoot: The Wrath of Cortex, so it's redundant and can be removed from the list
Need for Speed: Carbon displays this on startup. Need for Speed: Underground 2 displays this after name entry.
Charlie and the Chocolate Factory shows this on startup
[SpongeBob SquarePants: Battle for Bikini Bottom](https://github.com/Cxbx-Reloaded/game-compatibility/issues/151) shows this message immediately upon starting emulation.