eronoobos
eronoobos
https://github.com/eronoobos/ShardSpringLua & https://github.com/eronoobos/Balanced-Annihilation-Shard-LuaAI
I don't follow, but you made me realize that while https://github.com/eronoobos/ShardSpringLua/tree/master/luarules/gadgets/ai contains just the base Lua files, https://github.com/Tarendai/Shard/tree/master/data/ai contains the game configurations, too. Making those two directories one repository would...
> when the ai needs an update, the game has to be updated, right? yes, of course. but that's true of any Lua AI if we're talking about the C++...
Ahh, okay, that's what it means. Why "loop"? And why "previous error"? If taskqueuebehaviour isn't found, that's odd, because it's in both the game subdirectory and the ai directory.
ahhhh, i see, i just had to send the error of pcall to the console when it fails. the file is found, but can't be loaded for reasons within the...
https://github.com/eronoobos/Shard/commit/fa9b25e9252243004fe26b5226430f0b35c90ade whenever i can resolve the incompatibility, these changes might make it to this repo :-P
This is entirely a Lua issue, I'm pretty sure. I'll happily do the work, I just want to run the idea by you.
In the Unit object, where OwnerDied's check is currently.
If you're talking about the C++ AI, the C++ AI interface can communicate with gadgets? That would less messy than writing/reading from files, but then games would have to have...
Ah, thanks. To send debug information to the drawing widget, I can just use game:SendToContent, which, looking in the ZK code, is received by RecvSkirmishAIMessage. Much better than writing to...