eronoobos
eronoobos
i added the feature with https://github.com/Tarendai/Shard/commit/7be4b1d1f7b55852ce8931d43bd256a9f3353bdb, but i'm keeping this open because if Shard becomes able to read GRP, that might be a better way than the file buffer i'm...
What does the Spring C++ AI interface have access to? UnitDefs?
Ah, I hadn't considered having different callins, such as EnemyUnitDestroyed and AllyUnitDestroyed. I was considering just calling UnitDestroyed for every unit regardless of team. Using separate callins wouldn't break any...