Nicholas Hydock / ero
Nicholas Hydock / ero
JSON files are just overall more flexible and useful for a project like this. Easy to parse, easy to edit, predictable, and can easily be managed using something like Gson...
Obvious in its title. LibGDX is the bread and butter to my games and frameworks nowadays. It's much more stable and predictable, so it's a good idea to rework it...
Tile sets should support something that's commonly referred to in the RPG Maker community as autotiles. Auto tiles look like one tile in a sprite sheet, and you paint with...
As the title says, for some reason whenever you head back to the world scene, the memory usage goes up instead of using the memory already reserved for the map.
Basic OpenGL rendering for the sprite, window, and font classes. A global parameter should define whether or not to use OpenGL for rendering. If OGL is enabled, have the paint...
Instead of having to create multiple maps for multiple rooms, allow zoning of maps. Zoning feature these things - Only the zone that your party is currently in is being...
Items need to have capable functions that can be executed in menus and in battle. This would be easiest performed by having items with a spell parameter for use in...
Spells and Weapons have animations in battle when the player uses them. Animations for all the spells and weapons need to be drawn up using the .anim specifications
Have a tab for making and configuring jobs. Jobs should have 3 different sub tabs, one for starting stats and equippable types, one for stat growth per level, and one...
Have a tab for editing spells. Spells should be able to have all their numbers configurable as well as what animation they use.