Nicholas Hydock / ero
Nicholas Hydock / ero
I was just about to ask for this as it appears to be a huuuuge improvement over duktape and even chakra if you want something small to embed with high...
In addition to porting to quickjs, are there any plans to investigate bindings using pluginscript instead of a godot module. It would be nice to have this supported as something...
Just an idea something that might be interesting to explore wrt getting as much performance out of this as possible... A lot of the godot built-in methods are there because...
a lot of the built-in types such as Vector2 and Basis I wouldn't touch, because those would need to always be converted back regardless since the engine heavily relies on...
I would prefer this be done using lwjgl http://www.lwjgl.org/
Items have functions in battle just perfectly, however some tweaks need to be made to the GUI and things need to be insured that items are being consumed. Current problems...
Implementation started, just need to add capabilities to places other than maps
Implementation was absolute crap and led to extreme memory leaking. Gotta rethink how I do object handling for sound files before re-enabling it.
The architecture you described is more along the lines of Dependency Injection, which I'm also totally in favor for when done correctly. I'd rather perform DI instead of just passing...
SDL2 has an entire controller profile system and database. Wolfire Games are currently using it with Overgrowth http://youtu.be/6PtrFnrk-dY It'd be really cool if we could do something like that. It'd...