Torbjörn Andersson

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In most places, the "exits" command will list the directions in bold text. (Not something I would have expected, but that's the way it is.) > > EXITS > We...

Similarly, the ```CRUMBS-GONE?``` routine will only work if you are carrying the bag of crumbs, even though it's clearly meant to work if you are carrying the empty or soggy...

The ```SAID-CRUMBS?``` routine is called from: - ```GWIM```, where it already checks if you mean the ```BAG``` object. - ```BAG-F```, so that should already be the ```BAG``` object. - ```EBAG-F```,...

I don't know what the correct fix for this is, and the code seems to date back to their earliest games, but I guess it's pretty rare for games to...

You will get the message about the birdcage landing at your feet even if the room turned dark: ```zil >THROW BIRDCAGE AT LAMP The lantern snaps with a loud crack...

There is a `````` macro that we could use here.

You can also empty your pocket into the bag of crumbs, even though you're not supposed to be able to put things in it: ``` >PUT CARD IN BAG You'd...

``` >EMPTY POCKET INTO POND The your pocket disappears in the dark water. ``` It's probably interpreted as "PUT POCKET IN POND" by ```HANDLE-WATER?``` or something like that: ```zil (...

It also only handles the _first_ object: ``` >LOOK IN POCKET You have a seven-sided coin and a credit card in your pocket. >EMPTY POCKET INTO PRAM The seven-sided coin:...

It also doesn't check if the objects fit: ``` >PUT COIN IN THREADED HOLE The seven-sided coin is too big to fit in the threaded hole. >PUT COIN IN POCKET...