Eric

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Apitrace: command line: ``` export WINEDLLOVERRIDES='Z:\store\opt\apitrace-msvc\x86\lib\wrappers\dxgi.dll=n' export WINEDEBUG=+debugstr WINEPREFIX=/store/SteamLibrary/steamapps/compatdata/203290/pfx wine /store/opt/apitrace-msvc/x86/bin/apitrace.exe trace -a dxgi AAGame.exe ``` Link: http://www.mediafire.com/file/nhupbrbdsbb4o9r/AAGame.trace/file

I have tried it with WINE_LARGE_ADDRESS_AWARE=1 and with the master branch, same message in the terminal, but I also periodically get a [Out of memory] pop up message and then...

With proton 4.11.1 steam-203290.log: https://gist.github.com/ericwomer/3d8dba72749ce7cb34dda0cf66caf743

@Joshua-Ashton Where is it supposed to be located, as its not on my system?

I created dxvk.conf in ``` /home/rake/.steam/steam/steamapps/common/America's Army/AAPG/Binaries/Win32 ``` With the contents of ``` dxgi.nvapiHack = False ``` and it still says 'Ran out of video memory.' when the menu loads...

I had to modify the *.*.cs files to get them to compile on 4.17.1, https://github.com/salamanderrake/UE4VoxelTerrain https://github.com/salamanderrake/UnrealSandboxTerrain https://github.com/salamanderrake/UnrealSandboxToolkit all in the 4.17-compile branches.

The problem is UE4 on Linux doesn't work so well with STL aka std::*, so I have to either use -ansimalloc....or switch all the std::maps to TMap.

Ok, I got it to work with TMap instead of std::map, I'll clean up the UnrealSandboxTerrain plugin and push it to my repo. There are some hole issues in the...

Oh, just to let you know, I didn't update .gitmodules with paths to my repos plugins, you will have to manually clone them in their correct locations.

I don't know if I should report the hole bugs yet or not, http://imgur.com/a/9fnHJ but there it is, when the developer gets 4.17 build up and its still there I...