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4.17 Crash when hitting play.

Open ericwomer opened this issue 8 years ago • 7 comments

On the initial start up map, and others, it crashes when hitting play, it generates regions up to 29 or 19 and crashes. I mad the necessary changes to get to at least compile, minus a bunch of deprecation warnings.

ericwomer avatar Aug 25 '17 01:08 ericwomer

I even can't run it on 4.17.1.

zrzut ekranu 7

zrzut ekranu 6

mszekiel avatar Aug 26 '17 12:08 mszekiel

I had to modify the ..cs files to get them to compile on 4.17.1, https://github.com/salamanderrake/UE4VoxelTerrain https://github.com/salamanderrake/UnrealSandboxTerrain https://github.com/salamanderrake/UnrealSandboxToolkit all in the 4.17-compile branches.

ericwomer avatar Aug 26 '17 12:08 ericwomer

I'll check this. Thanks.

mszekiel avatar Aug 26 '17 12:08 mszekiel

The problem is UE4 on Linux doesn't work so well with STL aka std::*, so I have to either use -ansimalloc....or switch all the std::maps to TMap.

ericwomer avatar Aug 26 '17 19:08 ericwomer

Ok, I got it to work with TMap instead of std::map, I'll clean up the UnrealSandboxTerrain plugin and push it to my repo. There are some hole issues in the maps, and there is a SIGSEGV error on the day/night cycle map that I haven't found out whats causing it yet.

ericwomer avatar Aug 27 '17 17:08 ericwomer

Oh, just to let you know, I didn't update .gitmodules with paths to my repos plugins, you will have to manually clone them in their correct locations.

ericwomer avatar Aug 27 '17 17:08 ericwomer

I don't know if I should report the hole bugs yet or not, http://imgur.com/a/9fnHJ but there it is, when the developer gets 4.17 build up and its still there I will post an issue then.

ericwomer avatar Aug 27 '17 18:08 ericwomer