Eric Froese
Eric Froese
@danschultzer any updates here?
@chungwong and anyone coming here in the future. The library now uses [exvcr](https://github.com/parroty/exvcr) for testing. All the fixtures are included in the repo so testing is as easy as `git...
@niklasmoeller Yes, this is for the internal tests of the package. If you include this package in your application and write tests, it will make live requests to the Mailchimp...
``` Failed to use "httpoison" (version 1.6.2) because mailchimp (version 0.0.7) requires ~> 0.12 mix.lock specifies 1.6.2 ``` Way out of date. Can't use this package until fixed. Also, Poison...
> Please release the version with httpoison upgraded. I am getting dependency conflict. Thanks @tanweerdev The latest version of this library is all up to date
@heinezen Oddly, although the conversion output seems to imply that some .slp files are being successfully imported, there doesn't seem to be a `assets/converted/graphics/` directory. Here's the output: ``` ......
Wow! I just noticed that the `interface.drs` - in my game's data directory is spelled `interfac.drs` 🤦♂ Edit: Tried this, seems that interfac.drs is the correct spelling
@TheJJ Is there a convert command which I can append those flags to? I am using `make run` and the -vv flags just show me version info
With -v: ``` INFO [py] [1332/3605] sounds/6443.wav DBG [T3] [py] Wavefile: Total length: 54392 Header length: 44 Trailer length: 76 DBG [T3] [py] Resampling necessary: input rate: 22050 coding rate:...
Here is the contents of my `data` directory: ``` BlkEdge.Dat TileEdge.Dat gamedata_COPY.drs list.crx FilterMaps.dat blendomatic.dat gamedata_x1.drs shadow.col LoQMaps.dat closedpw.exe graphics.drs sounds.drs Load empires2.dat interfac.drs sounds_x1.drs PatternMasks.dat empires2_x1.dat lightMaps.dat terrain.drs STemplet.dat...