Eric Froese
Eric Froese
@heinezen Sorry, I don't completely follow. I see that the has_x1_p1 function was merged into master a while ago. There is no suggestion in the top post. Did you send...
Cool! Progress. Making that change gave me a stack trace: ``` Traceback (most recent call last): File "run.py", line 15, in init run main() File "/Users/ericfroese/Downloads/openage/.bin/clang++-release-Oauto-sanitize-none/openage/__main__.py", line 129, in main...
Compilation worked! I ran into another issue now. It may be that my version of AoE is just messed. I feel bad for taking up your time for my probably...
if #1222 isn't fixed as you are saying, I can create an issue with my stack trace included. Would love to get this game running on my machine :) Major...
Closing in favour of https://github.com/SFTtech/openage/issues/1091 for the concurrency related issue, and https://github.com/SFTtech/openage/issues/1207 for the Mac execution error
> @ericdude4 By any chance, were you using `Python 3.8.2` to compile and run openage? @simonsan I was using `Python 3.8.0`
ericdude4 to the rescue! Getting the following error on `make` on current master branch: ``` ➜ openage git:(master) ✗ make [ 0%] openage.codegen: generating c++ code [ 0%] Automatic MOC...
@simonsan It's still producing the same multithreading error with Python 3.7.0, however, when I run the `./configure` script, I am getting this info at the end of the output (even...
Yep! It worked: `py install prefix | /Users/ericfroese/.pyenv/versions/3.7.0/lib/python3.7/site-packages` Also, the conversion seems to have worked properly now after switching to python 3.7 🥳 `INFO [py] asset conversion complete; asset version:...
Bump! Same problem here. Exact same stack trace as https://github.com/SFTtech/openage/issues/1207#issuecomment-575983546. MacOS 10.15.1