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KineticJS is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.

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``` .kineticjs-content{border: 1px solid;} add text zoom no -zoom var gl_width=478; var gl_height=726; var iszoom=false; var zoom_xmax=0.62*478; var zoom_ymax=0.62*726; var stage = new Kinetic.Stage({ container: 'container', width:gl_width, height:gl_height }); var...

All who are interested in KineticJS and further development are referred to the following Fork called Konva.js by Anton Lavrenov (Lavrton): https://github.com/konvajs/konva Thanks for your amazing work, Lavrton!

Since i have upgraded to the lastest version in My App i can no longer use the above function and all the properties are now set to clip0, clip1, clip2...

Hello sir, i am using Kinetic.js to create a dynamic image with random shapes This works fine Later, i want to save that data generated to a image variable in...

I created a group that would mask (clip). I then added draggable shapes inside the group. I found that those shapes inside the group with clip are not draggable in...

**can not out the while, and now in order to avoid endless loop, i add some code like this, this right?** ``` javascript if (spiralSearchDistance > this.width()) { return null;...

Is there a way to make kinetic.js use an existing canvas element instead of creating one by specifying the id of the desired container when instantiating `Kinetic.Stage`?

enhancement

I believe this simple demo should recreate the problem. http://run.plnkr.co/plunks/SgRJ81TjhLpLyx7ZinUU/ Ps: should be run from inside a phonegap/cordova app You click anywhere on the large image (400x400) the cross hair...