KineticJS
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KineticJS is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
Hi, I had to add !dd.isDragging to stop calls to DragBoundFunc, Do you agree that that this is the correct behavior? Cheers, ML ``` Kinetic.Node.prototype._setDragPosition = function(evt) { var dd...
Could it be possible to use the cache methode after scaling an element. In this example below you can see that the layer first is drawn, then scaled an then...
I want to increase quality of cached shape, because after scale it looks bad. I was doing this trick with `toImage` function. (scale 2x, convert to image, image scale 0.5x)....
Hi, I'm trying to CSS scale a KinecticJS canvas that also has some touching shapes. After a simple CSS scale3d transform, everything works fine in my laptop web browser, but...
Fix #785. Also fixed opacity for cache. Because the transform will be applied when drawing the cache, we should apply the relative transform during caching, otherwise the transform will be...
Hi Kinetic, I love your product! But recently, I was using it with [x-tag](http://www.x-tags.org/), and ran into problems due to how kinetic is detecting touch events during hit testing -...
Are there any plans to implement more advanced blending modes (say Photoshop like) for Kinetic? There are some implementations already done in JavaScript that work with raw canvas, like https://github.com/Phrogz/context-blender...
So far only rects could have rounded corners. It would be great if lines could also have rounded corners. Please discuss this patch before merging the code. This patch is...
This pull request implements the `detectVerticalSquash()` function from the ios-imagefile-megapixel library (https://github.com/stomita/ios-imagefile-megapixel) to fix a bug in iOS6 & iOS7 where large images get vertically squashed when added to the...