Andrew James
Andrew James
Ended up looking at this due to a discussion in discord. The way a spell is chosen to take a level (or two) from was wasteful and didn't really need...
### Operating System Windows x64 ### DevilutionX version Other (please specify version number) ### Describe `UpdateTrapState` returns early if it uses a door as a trigger and the door is...
Was looking at adding a helper for checking if a point matches a given regionId however I don't really want to introduce an unavoidable function call by using the same...
Split out from #5081 since it doesn't really fit the aim of the cleanups I was attempting for objects.cpp
The bit that makes the amiga build break 🙃
Got deadset on implementing this so here we go. When loading a game from the main menu SmithPremium gets called with premiumlevel == 1 and numpremiums == 0. For a...
fixes #4009 Went with the context strings mentioned in the issue as I wasn't sure it was worth setting context for all items and item prefixes. So this is only...
When the player levels up while in town the next time Griswold refreshes his premium item stock he'll keep the same items if they are still an appropriate level for...
prevented building tests on macos