erik pernod
erik pernod
So we agree that even if the object is not at the scene origin, making a rotation should only rotate the object around its center of gravity and not over...
As mention above, we will work on that task using engine as soon as the work on DataGraph has started.
not super green...
[ci-build][with-all-tests]
[ci-build][with-all-tests]
[ci-build][with-all-tests]
> @damienmarchal @fredroy why is this PR both merged and postponed? it was ready and postponed because we wanted to wait for the CI to be back
[ci-build][with-all-tests]
Quickly looking at your example, there is a Hexa2QuadTopologyMapping missing. You should have: ``` - HexahedronToplogy (volume of your mesh with FEM) | - -> QuadTopology (surface of your mesh,...
Here a minimal scene to launch it on debug mode would be helpful