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Blender Sushi related scripts. Mostly about Sverchok, Geometry Nodes, Animation Nodes, and related Python scripts.

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[totoro_sanpo_001.blend.zip](https://github.com/enzyme69/blendersushi/files/8112419/totoro_sanpo_001.blend.zip)

[Wheel1.blend.zip](https://github.com/enzyme69/blendersushi/files/8105086/Wheel1.blend.zip)

1. Capture you 3D mesh texture or procedural texture, bake into Vertex Color 2. Instance some random objects 3. Transfer the color using "Capture Attribute" from the Vertex "Col". THEN...

As I am making this tutorial using Blender 3.1: - Geometry Nodes Curve output is mesh and cannot be used as Target IK Spline - Geometry Nodes cannot be modifier...