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Blender Sushi related scripts. Mostly about Sverchok, Geometry Nodes, Animation Nodes, and related Python scripts.

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[still_life_005_CyclesX.blend.zip](https://github.com/enzyme69/blendersushi/files/8406428/still_life_005_CyclesX.blend.zip)

[gridpointtest-02.blend.zip](https://github.com/enzyme69/blendersushi/files/8401392/gridpointtest-02.blend.zip)

REQUIREMENTS: Blender 3.1 and higher with custom PLY importer: [static_pointcloud1.blend.zip](https://github.com/enzyme69/blendersushi/files/8356568/static_pointcloud1.blend.zip)

If you are re-importing the PLY using the custom PLY that will import with custom "Col" attached to the mesh for Geometry Nodes to handle. [Archive.zip](https://github.com/enzyme69/blendersushi/files/8354499/Archive.zip) Whole setup here: [pointcloudstudy_003.blend.zip](https://github.com/enzyme69/blendersushi/files/8354500/pointcloudstudy_003.blend.zip)

You can use this Custom PLY Import method if you want to skip the "Photogrammetry and SV nodes method" https://github.com/TombstoneTumbleweedArt/import-ply-as-verts/tree/916bbd32af17916ee7cd6c9a6256abc8f62b68a6 [happyfeet_002.blend.zip](https://github.com/enzyme69/blendersushi/files/8337468/happyfeet_002.blend.zip) [capsule_002.blend.zip](https://github.com/enzyme69/blendersushi/files/8337469/capsule_002.blend.zip)

[sv_map_square_003.blend.zip](https://github.com/enzyme69/blendersushi/files/8341672/sv_map_square_003.blend.zip)