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LIVENODING Transferring Vertex Color Into Instances using Geometry Nodes

Open enzyme69 opened this issue 2 years ago • 0 comments

  1. Capture you 3D mesh texture or procedural texture, bake into Vertex Color
  2. Instance some random objects
  3. Transfer the color using "Capture Attribute" from the Vertex "Col".

THEN 4. Output the Color into "Col2" 5. Bake into the final mesh with UV texture.

Screen Shot 2022-02-20 at 10 19 10 am Screen Shot 2022-02-20 at 10 32 24 am

enzyme69 avatar Feb 19 '22 23:02 enzyme69