blendersushi
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LIVENODING Transferring Vertex Color Into Instances using Geometry Nodes
- Capture you 3D mesh texture or procedural texture, bake into Vertex Color
- Instance some random objects
- Transfer the color using "Capture Attribute" from the Vertex "Col".
THEN 4. Output the Color into "Col2" 5. Bake into the final mesh with UV texture.
![Screen Shot 2022-02-20 at 10 19 10 am](https://user-images.githubusercontent.com/3952687/154822575-7c8865f9-611a-4ff8-905e-09f0ebb3b364.png)
![Screen Shot 2022-02-20 at 10 32 24 am](https://user-images.githubusercontent.com/3952687/154822577-56ad3c87-7f5e-4138-b219-5dbe8d9aa81a.png)