Ensiform
Ensiform
The only way to do it is force a vid_restart for mod compatibility after the resize is finished. Might as well drop raw x11 support and only do SDL on...
> I'm sorry if this sounds harsh and I understand that software development takes a lot of time and effort but in my opinion disallowing window resizing is a dirty...
Does TrenchBroom's assimp implementation apply any rotation by chance? They seem to use it but more common for q1 and q2 maps.
Stretch raw is only used for cinematic, use a different path instead imo
They aren't brighter per-se. The original assets contain an issue that causes multiple copies of primitives to be rendered at higher fps. Not really a new issue. Sounds probably should...
Doesn't this still need mod side fixes to notice that you passed floats rather than ints into the vm code ?
As of right now we have no intention of accepting any of these AI generated PRs.
1309 produces incompatible saves just by virtue of your change. And a majority of alleged memory safety ones are false positives/unnecessary/incorrect fixes even if they produce code that compiles and...
Does modifying the jk2 game code make most sense? Or would it make more sense to make changes to weather code for jk2 variant only?
Not a bug. You have dynamic crosshair turned on which disallows use of manual X/Y placement. cg_dynamicCrosshair 0 will allow it but it becomes static in or the given position...