Ensiform

Results 457 comments of Ensiform

By overriden I mean, there is only ever a file called "mp_bin.pk3" AFAIK. So when a mod distributes a new version, they just override and update that file with new...

I will hold off on creating an issue there until there is progress here, because I just manually merge changes from this repository for the most part.

Do we know the approximate bounds of the map that this is?

Hmm, I see? We're forcing the hand with C++11 for OpenJK now which is for Jedi Academy. Just how old of software are these servers running... Not to mention, why?...

Regex actually is in C++11, but I tried swapping out std::hash_map for std::unordered_map and it fails on GameEntity object. Also, Jedi Academy using newer C++ doesn't change things for OB....

Because security is higher priority than static linkage. And static linkage does not allow for security patches without manually updating every package that is used by your product and recompiling...

~~Pretty sure only x86 and x86_64 are including OB.~~ Guess that tutorial for rpi says it can work.

I'm looking at this right now as the state of using bjam under Arch Linux/Manjaro is cumbersome. They include b2/bjam binary but not the necessary other installation files.

(and that file listing used by FS_ListFiles is affected by PURE status and blocking non-pak files on the client) Which means pure is in a bad state on your server.

For reference, ETe has a different method of avoiding the problem. Though it makes the etlegacy method also available with a cvar. https://github.com/etfdevs/ETe/blob/master/src/server/sv_init.c#L783-L847 Referenced function SV_RemainingGamestate : https://github.com/etfdevs/ETe/blob/master/src/server/sv_client.c#L944 (quake3e implemented)...