Ensiform

Results 457 comments of Ensiform

> This could be a good step forward in cheat detection. But I wonder if we should impose some sort of "client certification" in order to connect to the game...

I don't think it can unless they are in the bsp for the purpose of rendering these. As map scripts loads entities etc later.

Console logs? It may also be possible that the driver is refusing fullscreen at certain resolution?

Any command which is actually shared with callvote is unavailable on the server console. Has always been that way even in vanilla. I will update with code blocks when I...

I am working on the necessary changes in ete's etmain currently and will share my fixes here to be reproduced in ETL. The problem is, the callvote system is designed...

https://gist.github.com/ensiform/014869907c5e821960399c21c25b43f5 Untested but should work.

https://github.com/etfdevs/ETe/blob/master/src/game/g_vote.c#L524 https://github.com/etfdevs/ETe/blob/master/src/game/g_main.c#L3810-L3829 Doesn't do partial matches but feature is in ETe's etmain gamecode via similar code in https://github.com/ec-/baseq3a

@isRyven mod side guid generation has one very huge downside, in that it is not guaranteed to be in the connection userinfo packet.

It can already access via the glconfig vidwidth/vidheight variables.